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Posted May 19, 2006

'Everwood' ever after? Not quite.

By Weekend staff

This is the week of the annual TV ritual known as the May upfronts in which networks announce their fall TV plans to advertisers in New York City. Like most people, you may not have a clue what the upfronts are, but they impact your TV viewing schedule each week. If you have even a few favorite TV shows, this is a tough time of year, because this is often when good shows are sent to TV heaven while mediocre ones are renewed for another season or 10.

This is a particularly weird year because not only are there a number of really good shows heading off into the sunset (“West Wing,” “Alias,” “Malcolm in the Middle,” “Will and Grace,” “That ’70s Show”), but there’s also an undignified sort of musical chairs going on as two baby networks (The WB and UPN) combine to become one, the CW.

Alas, tha new network has just announced that it is canning “Everwood,” the well-written family drama that has been one of the Top 5 shows programmed on my TiVo’s “season pass.” Unlike Sidney Bristow, Will and Grace, President Bartlett and all those suburban folks stuck in the ’70s, “Everwood” will have no soppy retrospective or even a nicely crafted Act 3 in which the writers have the chance to wrap up their storylines with at least some finality, if not class. It's been rumored that the show's writers have a wrapup episode in their back pocket, just in case, but even so, this is an abrupt goodbye for all the million or so faithful fans who have hung in there with Andy (Treat Williams), Ephram (Gregory Smith), Amy (Emily VanCamp) and the rest of the cast for five seasons.

And if there is no such thing, all I know from the “TV Guide” blurb for next Monday’s final episode is that somebody important dies, while Nina, the lovely neighbor Andy pines for, might be going to L.A., thus leaving him alone and emotionally devastated, albeit in the beautiful Colorado mountains. That’s how the show began, so there is a certain symmetry to his solo status, but this underappreciated, wonderful show deserves a better finale than that.

I suppose there’s nothing really fair about the way commercial TV offers up then kills off its serialized storytelling. We fall in love at our own risk. And we’ve probably all learned the hard way not to do it too rashly lest our shows be pulled before they come to an end. (FOX is one of the biggest offenders in my book on this front – I’m still wondering what was supposed to happen to Jessica Alba in “Dark Angel,” and what about Dominic Purcell’s real identity in “John Doe”?) So, I won’t be filling those TiVo slots too quickly come next fall.

Once I do, I’ll hang in there, even through truly stupid moments like the one-too-many body-double plot twists that J.J. Abrams has added to “Alias” as it winds down. I still get a kick out of watching Jennifer Garner take on a raft of baddies while dressed in spikes and a bad wig, and then turn around and coo at her baby daughter, telling her that mama’s just making the world a safer place for babies like her. I just wish the networks would do the same.

By Gloria Goodale

Posted May 11, 2006

E3: Gamers of the world unite....

By Weekend staff

We're sitting in the Intel Viiv gaming party at Moroccan-themed Rick's Place, on the ground floor of the Hotel Figueroa in downtown Los Angeles, putting our feet up and taking stock of the video-game sensory overload just a few blocks away.

That would be where the entire convention center has been taken over by what is possibly the world's noisiest, if not biggest trade show, E3, or the Electronic Entertainment Expo. (Yeah, it really is that big - last year's show blew out the entire convention center's power on opening day.)

We know, we know, you really want to hear about the show, but no surprise, where there are gamers there are lots of parties. In addition to three nine-hour days of monster sound from armies attacking and aliens destroying, entire civilizations being built and destroyed, not to mention hardware hawking that would put a Moroccan bazaar to shame, parties here rage 'til at least 2 a.m. This being L.A., as much biz gets done at the offsite parties as on the floor of the show.

So here we are with the scruffy gamers (we know games have gone mainstream, but the hard-core types are still pretty scruffy) at Rick's place, where a serious four-way game takes place between members of the "hot" game team, "Fatal1ty." The gamers mumble as they "frag" each other in Quake4, but trust us, they are really excited. We enjoyed the bougainvillea beneath the billowing, brightly colored silk sheets, and scarfed the great food (tender beef sate and fragrant rice) while everyone else buried their party heads in - what else? - more computers and their games.

Clash of the Titans

So enough about the parties - and there are a lot of them - from the exclusive Sony blowout to the cozy Intellivision Retrotopia affair over in Santa Monica. E3 is really about the games and, of course, the relentless competition for hardware bragging rights between the three biggies: Microsoft, Nintendo, and Sony.

Covering some half-a-million square feet, the show is set up in two huge halls, the South and West. Each year, the hardware and software biggies stake out vast tracts of square footage to show off their latest stuff. The smaller guys fill in everything else from the concourse connecting the two halls to the smaller halls nearby, and whatever floor space is leftover. This year, Sony and Nintendo anchor the West Hall and Microsoft and EA dominate the South. 

A new game is spawned

The big games this year? Depends on who you're eavesdropping on, but for our money, Spore takes the prize hands down. This is the latest brainchild of Will Wright, the computer genius who developed the Sims franchise for EA, and, oh yeah, changed videogames forever. Scratch that, changed the world of popular entertainment. We sat through a private, 20-minute demo behind closed doors with Mr. Wright himself, free-associating his way through his own new game over on the EA real estate.

Spore is his personal world-creation tool. He showed us how, starting next summer (2007), we'll all be able to start little civilizations from slime, watch them go through all the stages of evolution on one planet and then branch out into space to interact with others. It's a massive online game as well, so as you're creating your creatures and home worlds, you can then interact with the worlds created by everyone else in Will Wright's Spore universe.

Throw out your old controls...

The next-coolest thing this year is without any other doubts, and goofy name aside, the Nintendo Wii. Hmm, the company knows the name (pronounced "wee") is just asking for jokes, but they're sticking with it, so we'll be good and move past it to the actual gameplay.

Nintendo is promising it'll be transformational. It is. Nintendo decided to make the game play intuitive by getting gamers on their feet to make the controls more natural. The result is a two-fisted set of white controllers that you shake, rattle, and roll at the screen to make things happen - it's worlds away from old game-control consoles with zillions of buttons and joysticks.

We played Madden NFL, one of the best sports games ever invented, and discovered that jumping around and throwing things in the air is just about the right way to play a sports game, even if it is a simulation.

Transforming the world, one game at a time

No trade show touting the virtues of a roughly $30 billion industry would be worth its salt without a few insiders raving about the world-changing impact of its products. Doug Lowenstein, head of the Entertainment Software Association, the trade group behind E3, laid out just how big and important videogames are:

  • They are the engine driving the technological progress of the US economy. The drive for better phones, more powerful broadband in your home, ever more powerful computers on your desktop.
  • They are the moving force behind a renewed commitment to - and interest in - science and math in high school and college. More and more colleges are offering courses in video-game creation, and teenage kids are all finding out that they need that technical stuff if they want to go into writing computer code.
  • They are changing the way we as a nation see ourselves (we are all part of the story we're telling, no longer just passive consumers), not to mention the way we train our emergency and military personnel. Emergency services and Army personnel are here right alongside the LucasArts and ILM folks, not to mention a small army of mobile-phone companies. 

And P.S., if you thought games were just for the privacy of your home, think again. They're everywhere, and that phone you hold in your hand is one of the next battlefronts being fought over. Once again, this being L.A., celeb sightings are at least one barometer of what's considered of some importance. This year, both Nicole Richie and Paris Hilton showed up to endorse their favorite games - located, you guessed it, on their cell phones.

By Gloria Goodale, with contributions by Monitor intern Alex Huf

Posted May 04, 2006

The name is Blond, James Blond.

By Weekend staff

In the trailer for "Casino Royale," the new 007 movie, James Bond gets a performance review from his boss. "Any thug can kill. I want you to take your ego out of the equation," says M, played by Dame Judi Dench in full school-headmistress mode. "I knew it was too early to promote you."  Smackdown!

I must admit that the film tops my must-see list for 2006, and am curious to see the fair-haired Daniel Craig starring as James Bond. Given the public backlash against the blond Craig - whose sole qualification for the job seems to be that he has a British accent and can wear a tuxedo - I expect that I'll be the only person in the country lining up for a ticket to see it. (My wife, who only married me because Pierce Brosnan wasn't available, couldn't be less interested in seeing the film now that Brosnan has departed the series.)

The trailer to "Casino Royale" hints that it could be the best movie in series since "License to Kill," the last 007 entry to leave this long-time Bond afficionado shaken and stirred. While Pierce Brosnan was a fantastic 007, maybe the second best ever, his character was as shallow as a martini glass. Craig, who has flashed his acting chops in "Munich" and "Layer Cake," promises to make Bond more of a rugged, lethal, conflicted character - in short, more interesting - much like he was in the original Ian Fleming books that I devoured as a teen.

Speaking of the novels, "Casino Royale" is the first Bond movie since the 1980s to be based on Fleming source material (Eon productions only recently acquired the rights to "Royale"), and its gritty storyline may be just right to lure audiences who loved "The Bourne Identity" and "The Bourne Supremacy." The Bond producers have promised radical changes in the past but they were half-hearted attempts that reverted to the formula of the flamboyant Roger Moore years. This time, they're serious. They've even ditched Q and all the gadgets. And the pre-credits sequence will be shot in black and white.

Of course, the film could bomb just like "License to Kill," the Timothy Dalton film that also tried to introduce a harder-edged spy, and the public will clamor for someone like Orlando Bloom to take over the role. Sigh.

by Stephen Humphries

 
 

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